Half-Life is a science fiction first-person shooter video game developed by Valve Corporation, the company's debut product and the first in the Half-Life series. First released by Sierra Studios, the game was also released for the PlayStation 2. In Half-Life, players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong.
Valve, set up by former Microsoft employees, had difficulty finding a publisher for the game, with many believing that it was "too ambitious" a project. Sierra On-Line eventually signed the game after expressing interest in making a 3D action game. The game had its first major public appearance at the 1997 Electronic Entertainment Expo. Designed for Windows, the game uses a heavily modified version of the Quake engine called GoldSrc.
On its release, critics hailed its overall presentation and numerous scripted sequences, and it won over 50 PC Game of the Year awards. Its gameplay influenced the design of first-person shooters for years after its release, and it is widely considered to be one of the greatest computer games of all time. As of November 16, 2004, Half-Life has sold eight million copies. As of July 14, 2006, the Half-Life franchise has sold over 20 million units. Half-Life was followed by the 2004 sequel Half-Life 2, which also received critical acclaim. Half-Life, its cultural impact, community mods and sequels has spawned a large fanbase and cult following, especially in PC gaming.
Source Ports:
Half-Life: Source
This is a straight port, lacking any new content or the Blue Shift High Definition pack. However, it does take advantage of vertex and pixel shaders for more realistic water effects, as well as Half-Life 2's realistic physics engine. They also added several other features from Half-Life 2, including improved dynamic lightmaps, vertex maps, ragdolls, and a shadowmap system with cleaner, higher resolution, specular texture and normal maps, as well as utilization of the render-to-texture soft shadows found in Half-Life 2's Source engine, along with 3D skybox replacements in place of the old 16-bit color prerendered bitmap skies. The Half-Life port possesses many of the Source engine's graphical strengths as well as control weaknesses that have been noted in the Source engine. Half-Life: Source is available with special editions of Half-Life 2, or separately on Steam.