Shadow Warrior, often known by its initials SW, is a first-person shooter computer game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997.
The game's improvements included introduction of true room-over-room situations, the use of voxels instead of sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of DN3D and SW was published by GT Interactive in March 1998, titled East Meets West.
On April 1, 2005 3D Realms released the source code for Shadow Warrior under the GPL, which resulted in the first source port a day later on April 2, 2005.
Source Ports:
JonoF's Shadow Warrior Port
This seems to be a great OpenGL port of Shadow Warrior, supporting MD2 Models and High Resolution textures.
ProAsm's Shadow Warrior Port
This is an enhanced version of JFShadowWarrior source port, containing several new features and fixes.
This article incorporates text from the open-content Wikipedia online encyclopedia article Shadow Warrior.